Tuesday, March 23, 2021

Review: Mega Man 4 Voyage

Finished in 4h40
My boss order: Bright, Pharaoh, Ring, Dust, Toad, Dive, Skull, Drill

2012-2018... this hack has been in development for 7 years ? Was it worth the wait?

Worst title drop?

This is a hack of Mega Man 4 (and not Rockman 4). Like the original, it start with a cutscene, that has been edited with a new plot explaining why the robot master of 4 are back. With only that you can see that this hack will be heavily edited. This will be confirmed when you start your first level and see how much it has to offer.
 
Some old enemies are back.
 
First the aesthetic: top notch. The graphics are varied, colorful and looks great. The music are all new and sound good too. But I didn't recognize any familiar song... I'm pretty sure all the musics are original composition. That's really neat. Some musics just feels like they would fit perfectly in a real Mega Man game. Some great efforts were put into the presentations. The (few) cutscenes were also greatly done, and there's some nice surprises in the plot.

You too?

The game has a lot of modifications. There are a lot of enemies from other Mega Man games that were implemented, and work just like the original. All the boss fights are different, and they are so good. The bosses are probably the best part of the game: not because they are modified, but because they are modified in the best way possible. The bosses attacks and pattern were made with great care. No bosses have cheap attacks (there may be a few attacks that are hard to understand at first, but nothing annoying), it's not too hard (I beat most boss with mega buster & no charge shoot only), but more important they are creative. Figuring the pattern of the boss to beat him unscratched feels so great. Even Toadman, who in the original MM4 is the lamest boss ever, is a formidable opponent in this one.
It even has one specific boss that I will not spoil, a boss from another Mega Man game that I usually hate, but in this game it was made in such a way that it was extremely fun to fight. I was really impressed, good job.

Finally, a good Toadman boss.
 
The level design is great too. Honestly the level are nicely constructed and the progression is good. If I would say one bad thing, it's that the levels sometimes have too much ideas. It's okay in Wily's castle to mix elements, but even the standard robot master levels have too many different enemies that you see a few time, where I would have liked if some enemies were exploited more. The level are slightly long, and sometime the theme shift too much (Toadman stage start with ice aesthetic and ends in a electric central?). But other than that, the levels are fine. The layout of the level and the obstacles are nice, no complains.
Some stages have secrets/alternate paths, for some lives or E-tank. I didn't find the two items of MM4 (I don't know if they are still here, I think yes) but I found something else very neat instead. Don't hesitate to explore previous level before tacking on Wily's castle.

Yes those are here too. But more fair.
 
The hack isn't too hard, but especially the hack isn't mean. The creator really wanted to not be too annoying. Like the "quickman lasers" doesn't instakill you, there's plenty of E-tank (you can completely beat the game without using these tbh), plenty of health/weapons refill, even the final boss give you some lives. That's nice... but I felt like it's TOO nice, and the hack could have been mean a few times I wouldn't have minded. But imo if you don't use e-tanks, the difficulty is perfectly fine. I liked it.

There's even a warning sign to signal those enemies.
 
This may be one of my favorite Mega Man romhack. It is full of new content with fair and well crafted level design and awesome boss battle.

Oh no, not again.

Rating:
⭐⭐⭐⭐⭐
Amazing, must play