Sunday, February 28, 2021

Review: Rockman 2 ONN

 
Finished in 6h20
My boss order: Metal, Flash, Wood, Clash, Quick, Air, Bubble, Heat

I decided to play a Mega Man romhack. Of Mega Man 2 again, despite me thinking it's clearly not the best Mega Man to base a romhack upon. This one is more recent than the one I usually play, only ~+5 years ago. Let's see.

These big fish always cause clipping.

What to say? It's a Mega Man romhack with heavy modification.
Aesthetic, the new graphics are good. Except the second part of Heatman's stage where the background was too bright, it's clean and looks good, with graphics from various other games.
Same for the music, overall goods, except one or two that are okay, but nothing bad.
Seems like the author liked the gameboy MM games (multiples musics/GFX from it).
Oh and something to notice: a lot of the things were made faster (filling energy bar, the text when getting a new weapon, etc.), that's pretty nice.

Monkey trouble.

The level design is sometimes good, sometimes okay. The levels are designed with specific ideas in mind, like in the screenshot above where it use conveyor for all the ground. It's just that sometimes the ideas are a bit wonky, or sometimes just a bit too hard. You will probably Game Over at least once every stage. But I can recognize some levels are creative and have interesting setups.
Just a small warning, I've found some glitch. In the Woodman boss room, if you go too far to the right, you may enter the next screen by error and get stuck as seen below. If this happens, don't hesitate to reset (if you didn't wrote the password, use a MM2 password generator).

Game broke. I'm stuck.
 
Some of the enemies edit are nice too. I like the new dog mini-boss, and that the robot that slide on the ground and get faster when you're the same height (idk the name) can be killed with the mega buster now.
But sometimes enemies are placed in a really annoying way, and it's harder to hit them since the good weapons were nerfed.
About the weapons, they're kinda okay. The only problem is you have less option to hit enemies in certain directions.
To note is Flash stopper is finally good because it's not a use once until you deplete it completely.
But the best is definitely Quick weapon's. It give you invulnerability for like one second, that's okay, but there is a glitch were you can underflow the energy, giving you infinite uses which is extremely useful, particularly in Wily's stage 2. Here's how to do it (spoiler) Deplete the weapon completely, then grab a big weapon energy. That's it, when you use it when there's 2 bar left, it will go past 0 and underflow(/spoiler). I feel bad using glitch like that, but sometimes the hack was so mean I felt no remorse.

6 projectiles at once?

The levels are fine, but the boss are in my opinion, bad. In that they are hard, but annoying. Kinda spamy, sometimes movements are too eccentric. Without using the boss weakness, some would be a real pain in the butt. Some bosses fill the screen with projectile, for real. Some even has projectiles that stay on screen (but you can destroy). I wonder what would happens if I survive long enough in Metalman's battle when all sprites are used, will he not shoot anymore? Will he replace one? Will it crash the game?
Mecha dragon is the boss I hate the most. Battle on one-tile platform, where most of the time getting hit means dying because of the recoil pushing you into the abyss. Even worst in this hack because you only have two platforms, and the weapons you have to use against it is one of the worst.
Oh and special mention to Wily's castle 4 boss which as always is a real pain in the ass. And this time it's not clever, just weird and annoying.

Fuck you you're the worst Mega Man boss.

Also why do in most Mega Man 2 hacks, Wily's stage 2 is "a thing". In this one the thing is (spoiler) no enemies, death blocks only. It's not the worst, but it's "a thing".
 
Overall, the level design is good, except some enemies placements, and the bosses...  could be better. It's a nice hack, not the best I've played for sure. But thanks to the weapon underflow glitch some parts were way less infuriating (laugh).

Why so many lives?
Oh that's why.

Rating:
⭐⭐
Okay


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